

It also gives a chance to win three cars with livery (racetrack-style) paint jobs, so there is that. When experienced through the consistent physics model, the PC version's Factory Driver actually feels like a story mode comprised of difficult, but fair, challenges.

All this while giving you more time trials and deliveries in more varied locations. The PC version's Factory Driver pits you against other Porsche test drivers while also testing your ability to master specific maneuvers. The PC version is all that and a bag of chips. While Factory Driver mode (a story driven series of missions centered on the player becoming a Porsche Test Driver) is available in both versions of the games, the PS1 version only offers time trial and deliveries. The level of customization coupled with the more realistic physics model, gives the player a sense of control and freedom that more than holds up to most modern racers. You can also change the interior and exterior color of cars, and perform some fine tuning. in the PC version, you can swap rims, body parts, decals, tires, and engines. And all you have to do is switch your camera view for it ) - The PS1 version offers fine tuning car performance and a paint job. Combine this with rumble support that mimics the rumbling of your particular engine, and you have a more immersive and ultimately more challenging experience. The PC version has a cockpit camera with head movement simulation. You didn't get lucky, you didn't exploit a glitch, you simply got better.

But this also means that the PC version's four-point physics model is more logically consistent, and therefore, more rewarding when finally mastered. The four-point physics model makes the in-game physics more simulator-like, and ultimately more difficult to master than its PS1 counterpart. The following are a list of differences between the PC version from the PS1 version, that serve to highlight the ways in which the PC version is still a great game even after the passage of over two decades. The PC version has a more realistic four-point physics model, nuanced damage deformation, is more feature rich, has a less compressed (and largely different) soundtrack, and has graphics that rival many later GameCube/PS2/Xbox era console racers. Electronic Arts openly stated that they wanted to leverage the added power of high-end PC hardware to create a more immersive experience for PC gamers. Why go through the trouble when it is available on PS1? Because each version is literally a completely different game, developed separately by different teams of developers, with EA clearly intending the PC version to the be superior of the two. Why go through the trouble when it is available on PS1? Because each version is literally a Got this old game working on my modern PC. Got this old game working on my modern PC.
